Materials

Sound editing software:

 * Audacity: Wave editor for Mac & PC
 * http://audacity.sourceforge.net/
 * Kristal, a Plugin-enabled Multitrack Sound editor for PC
 * http://www.kreatives.org/kristal/index.php?section=download

Working aids, quick references

 * Template Recording Protocol
 * http://sonic.wikispaces.com/space/showimage/Raster_Aufnahmeprotokoll.pdf
 * Speaking about Sound / Soundconcept
 * http://sonic.wikispaces.com/space/showimage/Speaking+about+sound2.pdf

Upload of Media from Participants:
> >
 * //**Video**//**:** Upload your finished videos to [|Blip.tv]. Your Blip.tv clip can then be embedded in playable form in the wiki. Clips are permitted to be up to 100MB in size, so you should be able to archive a reasonably high quality video in this way.
 * Follow the rules on How to do this!!
 * (For **each** video file, include link, include player, note your names, provide meaningful tags describing the sounds)
 * //**Sound**//**:** Although video may be easiest, you may also upload your finished sound files to [|Freesound] and link to those from the wiki.
 * //**Images**//**:** Images may be directly included on the applicable page. If you use a photo sharing service like Flickr, please provide a link, and where possible, a thumbnail of the relevant image.

Please tag your media descriptively and meaningfully (see Lecture 1)

Please retain original copies of these media, and submit those at the end of the course on CD-R.

Readings (required):
> >
 * William Gaver, //[|What in the World Do We Hear? An Ecological Approach to Auditory Event Perception]//, Ecological Psychology 5(1), 1993.
 * William Gaver, //[|How do we Hear in the World? Explorations in Ecological Acoustics]//, Ecological Psychology 5(1) 1993.
 * Davide Rocchesso, Roberto Bresin, Mikael Fernström, //[|Sounding Objects]//. IEEE Multimedia, 2005.
 * Aristotle, De Anima, //[|Book II, Chapter VIII]//

Readings (supplemental, reference, suggestions):
> > > >
 * P. Cook, Real Sound Synthesis for Interactive Applications. A K Peters, 2002.
 * M. Wanderley, E. Miranda, New Digital Musical Instruments: Control And Interaction Beyond the Keyboard. A-R Editions, 2006.
 * P. Cook (ed.), Music, Cognition, and Computerized Sound: An Introduction to Psychoacoustics. MIT Press, 1999.
 * J. Sterne, The Audible Past: Cultural Origins of Sound Reproduction. Durham: Duke University Press, 2003
 * Jean-François Augoyard, Henry Torque (Eds.), //[|Sonic Experience: A Guide to Everyday Sounds]//. McGill Queen's University Press, 2006.
 * R. Murray Schafer: “The Soundscape”, Inner Traditions Intl Ltd, 1993
 * Barry Truax, Acoustic Communication, 2nd edition, Ablex Publishing, 2001
 * Die Welt auf tönernen Füssen, Kunst- und Ausstellungshalle der Bundesrepublik Deutschland, 19??
 * Der Klang der Dinge, Design Zentrum München, 1993
 * Hannes Raffsaeder, Audiodesign (Fachbuchverlag Leipzig, 2002)
 * Michel Chion, Audio-Vision (Columbia University Press, 1994)
 * Michel Chion, Le Son, Paris, Nathan, 1998
 * Barbara Flückiger, Sound Design: Die Virtualle Klangwelt des Films (Schüren Verlag, 2001)
 * Alain J. Dix et al., Human Computer Interaction, 2nd edition (Prentice Hall)
 * Sounds at Work, Doctoral Thesis by Christian Müller Tomfelde [[file:SoundsAtWork-cmt.pdf]]

Links:
> > >
 * Make your own physical sound effects! [|Here, at Davelab.com]
 * ... or here, [|at Marblehead.com's the Art of the Foley]
 * The [|Sounding Object] website (software synthesis models, Sounding Object book, etc)
 * International Group for Auditory Display: http://www.icad.org/
 * World Forum for Acoustic Ecology http://interact.uoregon.edu/MediaLit/WFAE/home/index.html
 * See Mike from Monsters. Inc. and [|his new car]: a totally crazy machine with lots of interesting sounds! ((c) Pixar) ;)

Physical Materials Resources:

 * Is there a useful resource for surplus and broken items? (electronics, car parts, house windows, doors, wheels, etc)