Day+2

Morning Session (roughly 1 hour) (DH)
 * Concept of Acoustic display
 * Object sound design
 * (30 min. Video on Industrial sound design)

Late morning / Afternoon session (YV) > > >>
 * Physical sound phenomenology/production (qualitative)
 * Physical sound characteristics (vibration, acoustics, impact, resonance...)
 * Sound patterns and higher level events; Gestalt groupings; natural patterns
 * Categorizations / phenomenology (after Gaver, Rocchesso)
 * Examples
 * Digital sound -- short overview
 * Sound synthesis
 * Sampling, variation, amplitudes, physical modeling, granular synthesis
 * Brief survey of sound software tools
 * Tasks: Editing, synthesis, performance, interactivity, game and lib

Exercises: >
 * 1: Physical sound collection
 * Groups of 2 audiovisual recordings of found examples of sound produced through existing human physical interaction
 * How are sounds characteristic of human activity (rather than natural / random processes)?
 * 2: Physical sound synthesis (earth, wind, water, fire)
 * Groups of 2 photo and sound recordings
 * Generate sound by constructing a physical process you manipulate
 * Describe process. Identify sound characterizing qualities.

Homework: > >
 * Collective remix: water sounds
 * Create a sound design using all of the water sounds generated by the course participants. Each sound must be used, however minimally.